![]() ![]() MuteKi and I both wanted to do this game so bad but I started doing a dedicated recording first so I WON. In this case, Green hill also features The Corkscrews from Emerald Hill, and the Ziplines from Angel Island. Elements from other classic levels with similar themes, basically allowing each throwback level to represent multiple parts of the franchise's history.The second act will introduce brand new elements not seen in the original game.The first act will start off similar to the original level, but with more divergent paths and options.Completely re-drawn graphics to make greater use of color and animation.Every time Sonic Mania gives you a level based off an old one, it will feature the following: WHENEVER SONIC MANIA DOES AN OLD LEVEL, IT DOES IT DIFFERENT.That said, it's not really accurate to say you're just playing Green hill Zone again becuase. Green Hill Zone is the only level in Mania taken from Sonic 1, which is exactly the right amount of representation for Sonic's first outing. WAIT, GREEN HILL ZONE? Yeah, of the 12 levels in this game, 8 of them are based on ones from Sonic's 16 bit days.Why? BECAUSE COOL ROCKS DON'T GIVE A FUCK THAT'S WHY. Cool rocks can do literally anything, so this one turned the Eggrobos into the HARD BOILED HEAVIES And teleported the whole lot of them to Green Hill Zone. Basically Robotnik and a bunch of his little eggrobos found another COOL ROCK that's unrelated to the series' established cool rocks. It's a pretty direct reference to Sonic 3's opening, right down to playing Angel Island's music. Just look at that title screen! Man! That's a nice title screen! Also the menus look alright too I guess whatever who cares. THE PRESENTATION IN THIS GAME IS SO GOOD.In which an already-drunk BEAT, is dragged by his own mad whims into yet another Let's Stream Play! But this time, it's a game he actually likes! They started out easy, but grew satisfyingly challenging, and completing them all perfectly took quite a bit of time and practice.SHOULD I LIKE DO AN INTRO OR SHOULD WE JUST GO These stages don’t unlock emeralds, but do unlock bonus features once you’ve completed a set number of them, like a sound test, a debug mode, and even hidden sub-games. Also returning are bonus stages from Sonic 3, which you’ll find at the checkpoints scattered across the zones. Making matters worse, colliding with a bomb can start a chain reaction that sends you careening uncontrollably into other sets of obstacles, which can make otherwise good runs turn bad very quickly. It’s a fun concept, but it can be tough to see barriers that block your way on the ground, and collision detection on some objects seems off. In special levels, you chase a UFO through a 3D landscape by collecting speed-enhancing blue spheres and rings. And there is incentive to replay these stages, as there are numerous hidden special levels you’ll need to conquer to collect the Chaos Emeralds and see Sonic Mania’s ‘true’ ending. I replayed many of these stages over and over, finding little nuances and secrets that eluded me the first, second, and even fifth time around. Sonic Mania has all the the crucial elements that go into making a great Sonic adventure: big, elaborate stages, responsive controls and movement physics, interesting and engaging tricks and traps, lots of hidden nooks and crannies to discover, and hazards that challenge you to stay alert and act fast. One route might have you thrust into the guts of a popcorn machine after being beamed around like a satellite signal, while another will send you speeding through the city’s underground subway passages. Take, for example, the glittering neon lights and electronic contraptions of Studiopolis, an area themed after a television studio in a big city. These new zones are particularly impressive: the theming and level design in each is colorful and creative, and I was eager to run around and explore, finding all sorts of challenges (and easter eggs) within. You’ll see classic zones from Genesis-era Sonic games, like Chemical Plant, Stardust Speedway, and Lava Reef, alongside all-new areas like Studiopolis and Mirage Saloon. ![]() Sonic Mania is proof that no matter how much time passes, great gameplay is always in style.Sonic, Tails, and Knuckles are back to fight Eggman’s forces the best way they know how: running, jumping, spindashing, flying, and gliding their way to victory across twelve zones. With Sonic Mania, Sega brings Sonic back to his classic 2D sidescrolling roots, taking direct inspiration from the 16-bit games that originally propelled Sonic and friends to superstardom. He’s had his fair share of ups, downs, and loop-de-loops, but Sonic has proven to be one of gaming’s most beloved and enduring icons. ![]()
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